Added basic mesh to the FBX exporter for better Unreal Engine support

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kromond
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Joined: Tue Aug 23, 2022 9:33 pm

Added basic mesh to the FBX exporter for better Unreal Engine support

Post by kromond »

This is a new useful feature but I had trouble making it work. Exporting an FBX motion with this toggle on and importing this to Unreal did not import the motion correctly and the skeleton did not have a root bone, making it not able to receive streaming motion either.

Looking at the FBX in Maya, the mesh is the root and the joints are parented under this. It seems this does not import as expected in UE 5.1.1

Is there something I am missing? How is this intended to be used?
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