Hi,
I'm using the Rigid Body toolkit to generate the location of one rigid body. I then stream that data using NatNet.
On the same PC I am running the NatNet client and I can receive the streaming data and display it on screen.
However after about two minutes I notice a lag between the motion of the rigid body and the displayed data.
Is there some data buffering occuring? Do I need to set up some handshaking?
Thanks
Realtime data and NatNet
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Re: Realtime data and NatNet
No buffering occurs within the networking layer itself.
As a quick test you could run one of the sample clients, such as the SampleClient3D, alongside your application. This should confirm whether the buffering/lag is in your client app or the server app (RigidBody).
Morgan
As a quick test you could run one of the sample clients, such as the SampleClient3D, alongside your application. This should confirm whether the buffering/lag is in your client app or the server app (RigidBody).
Morgan