Just got a shiny new TrackIR 5 the other day, and while it works brilliantly in DCS World, it only works pretty well in Arma 3, but no matter what I do, the game refuses to allow my first person view to rotate more than 90 degrees in yaw - or pitch, though that's not nearly as limiting.
I have done my due diligence and searched all over for the answer, and have seen people in YouTube videos who appear to have a greater panning range using it. In the TrackIR software, I've tried turning the limits on and off, enabling/disabling TrueView, using different curves and so on. The display in the software will indicate rotations of 180 degrees (or more with limits off) but that never translates in Arma 3 to more than 90 degrees.
I don't think this is a TrackIR software issue per se, but any information that could help me solve this would be greatly appreciated.
TrackIR 5 and Arma 3 rotation limits
Re: TrackIR 5 and Arma 3 rotation limits
Replying to myself, since naturally, I solved this shortly after posting...
I had assigned the analog thumbstick from my CH Pro Throttle to camera rotation on the X and Y axis, so it seems Arma 3 was averaging the inputs from the TrackIR and thumbstick, resulting in half the viewing range one would expect. I unassigned the thumbstick from those, and the TrackIR works like a charm.
I had assigned the analog thumbstick from my CH Pro Throttle to camera rotation on the X and Y axis, so it seems Arma 3 was averaging the inputs from the TrackIR and thumbstick, resulting in half the viewing range one would expect. I unassigned the thumbstick from those, and the TrackIR works like a charm.
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Re: TrackIR 5 and Arma 3 rotation limits
Tzujam,
Thanks for the update. I'm glad to know that you figured it out.
Regards,
Thanks for the update. I'm glad to know that you figured it out.
Regards,
Mike Witham
TrackIR Product Manager
TrackIR Product Manager