2d cockpit moving with trackir

Post Reply
antigoon
Posts: 3
Joined: Sun Sep 19, 2010 9:37 am

2d cockpit moving with trackir

Post by antigoon » Sun Sep 19, 2010 9:41 am

Hi, folks.
After some time I decided to install FSX again. From the start TrackIR seems to work fine, except when I'm in the 2D cockpit, when I look around the instrument panel stays centered, meaning it moves along with my view movement. 3D hasn't got this, only the 2D instrument panel.
Any ideas?

VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: 2d cockpit moving with trackir

Post by VincentG » Mon Sep 20, 2010 1:58 pm

One of the new features of FSX is the expansion of TrackIR into the different view modes. You still have use of the TrackIR in the "Virtual Cockpit" mode, with full 6 DOF support, but this has also been expanded to the other views as well. As always, to disable the TrackIR rotation in the different view modes, just press the F9 key (default) to pause the TrackIR software.
"2D Cockpit" mode - TrackIR has support for head movement in both the Yaw and Pitch axes.

Outside View: Tail � Similar to the 2D cockpit mode, in that there is support for both the Yaw and Pitch axes.

Outside View: Spot � Rotating your head in the Yaw axis direction (looking left and right) will cause the view to rotate to the side that you are looking at (i.e. if you look to left, your view will rotate so you are looking at the left side of the aircraft).

antigoon
Posts: 3
Joined: Sun Sep 19, 2010 9:37 am

Re: 2d cockpit moving with trackir

Post by antigoon » Mon Sep 20, 2010 7:16 pm

Thx Vincent, after messing around a while, I came to the conclusion that using TrackIR in the virtual cockpit is basically all I need. I was already very happy with TrackIR in Arma2 and am completely chuffed with how it feels in FSX now (since I got a pc that can actually run it halfway decent).

Thx for the reply.

Post Reply