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Hi, I'm setting up skeleton streaming in Unreal, there are obvious adjustments to the skeleton in Motive that are necessary in order for my UE4 character to look normal... when following the steps outlined in Optitrack's documentation, https://v21.wiki.optitrack.com/index.ph ... _Streaming with notes on bone mapping it suggests adjusting bone segments, but I can't seem to figure out how? In the picture above it clearly shows modification of the bone segments in the hip. I can transform and scale the skeleton assets, but can't adjust position of bone segments. Could someone help me?