Motive live streaming to Unreal Engine

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artoo
Posts: 42
Joined: Fri May 02, 2008 1:39 am

Motive live streaming to Unreal Engine

Post by artoo » Mon Nov 17, 2014 7:56 am

Hello,

would there anywhere be a guide on how to bring the positions of markers live from motive to unreal engine ?

in motionbuilder it works nicely with the plugin.
but for unreal im afraid i would need some kind of help..

a step by step guide would be good.

any hints ?

NaturalPoint-Dustin
Posts: 612
Joined: Tue Mar 19, 2013 5:03 pm

Re: Motive live streaming to Unreal Engine

Post by NaturalPoint-Dustin » Mon Nov 17, 2014 5:22 pm

Hi Artoo,

I was looking into this last week. I purchased the Unreal engine subscription and started reviewing the forums over at Unreal.

I will reply back when I find out more.
Dustin
Technical Support Engineer
OptiTrack | TrackIR | SmartNav

artoo
Posts: 42
Joined: Fri May 02, 2008 1:39 am

Re: Motive live streaming to Unreal Engine

Post by artoo » Tue Jan 06, 2015 8:26 am

any news ?

NaturalPoint-Dustin
Posts: 612
Joined: Tue Mar 19, 2013 5:03 pm

Re: Motive live streaming to Unreal Engine

Post by NaturalPoint-Dustin » Tue Jan 06, 2015 5:58 pm

Hi Artoo,

We are not intimately familiar with the UDK, so we can't speak directly to the ability to get marker reconstructions into Unreal via their tools. However, with our tools, you can certainly stream marker XYZ into any engine that will read that stream.

With the NatNet SDK you can create custom streaming networks and have access to labeled marker reconstruction streams in addition to rigid body 6 DOF data and skeletal data.

Here is the link to our NatNet SDK:

http://www.naturalpoint.com/optitrack/p ... atnet-sdk/

The free download includes many samples.
Dustin
Technical Support Engineer
OptiTrack | TrackIR | SmartNav

omigamedev
Posts: 1
Joined: Thu Jun 11, 2015 2:32 am

Re: Motive live streaming to Unreal Engine

Post by omigamedev » Thu Jun 11, 2015 2:38 am

Hi artoo I'm currently working on this, have a look at my video https://www.youtube.com/watch?v=FfoKmRiSPT8
I'm writing a UE4 plugin that works with Optitrack. If you need more informations please contact me at omarator@gmail.com ;)

danwarom
Posts: 7
Joined: Wed Feb 13, 2013 7:08 pm
Location: Los Angeles

Re: Motive live streaming to Unreal Engine

Post by danwarom » Sun Jun 21, 2015 12:55 pm

Congratulations Omar, really great work. The demo looks superb!

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