Hello,
I am trying to stream accurate finger data from both hands into Unity.
Since I require a setup which only used markers on the hand, I don't think I'm able to use any of the predefined Skeletons, since my marker count would not be high enough.
So far I have only been able to stream rigid body's to Unity, which doesn't seem to work, since a Rigid Body consist of three markers, and the components for the hands (i.E. a fingertip) requires a single point.
Is is possible to get accurate hand data, and I just overlooked it?
Is is possible to stream a single marker?
Any help is greatly appreciated! I am using a setup with 8 Prime 13W cameras, and have Motive:Body 1.10
Greetings
Streaming Finger Data to Unity
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- Posts: 19
- Joined: Mon Mar 21, 2016 2:02 pm
Re: Streaming Finger Data to Unity
Hi,
Unfortunately we do not currently have a solver setup to track each finger individually in real time.
Single markers need a way to be identified and labeled. The only way to identify a single marker from another is their size report in the natnet stream. You would have to modify the plugin to do so as its not a native feature.
Unfortunately we do not currently have a solver setup to track each finger individually in real time.
Single markers need a way to be identified and labeled. The only way to identify a single marker from another is their size report in the natnet stream. You would have to modify the plugin to do so as its not a native feature.
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James Shagan Overman
Customer Experience Manager
shagan.overman@optitrack.com
James Shagan Overman
Customer Experience Manager
shagan.overman@optitrack.com