FBX exporter

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ignazioa
Posts: 2
Joined: Mon Oct 16, 2017 2:23 am

FBX exporter

Post by ignazioa » Mon Oct 16, 2017 2:32 am

Hi all,
I am having difficulties figuring out how to import animations exported from Motive. Can somebody help me pointing to the exporter documentation? Alternatively can some body share some dumb FBX/BVH example file that I can use for testing ? Thanks!

steven.andrews
NaturalPoint Employee
NaturalPoint Employee
Posts: 449
Joined: Mon Jan 19, 2015 11:52 am

Re: FBX exporter

Post by steven.andrews » Mon Oct 16, 2017 12:28 pm

Hello ignazioa,

You can find some information regarding the Motive Exporter in our online documentation.

Applications such as MotionBuilder and Maya should be able to import without any issues. The exporter uses the standard formats, which should be well documented online in case you are attempting to develop your own exporter.

Cheers,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com

ignazioa
Posts: 2
Joined: Mon Oct 16, 2017 2:23 am

Re: FBX exporter

Post by ignazioa » Thu Oct 19, 2017 2:37 am

Thanks for you reply :D

artoo
Posts: 34
Joined: Fri May 02, 2008 1:39 am

Re: FBX exporter

Post by artoo » Mon Nov 20, 2017 2:09 am

Hello,

is there a current issue with the bvh export ?

i am using motive 2.0.0 (37087)

and my bvh animation is allways empty,
it shows a t-pose from the right bone structure,
and in the bvh there is the correct frame-count and speed.. but each bone for each frame is just 000000

it used to work fine.. but currently i just get t-poses from bvh
(fbx works fine though)

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