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FBX exporter

Posted: Mon Oct 16, 2017 2:32 am
by ignazioa
Hi all,
I am having difficulties figuring out how to import animations exported from Motive. Can somebody help me pointing to the exporter documentation? Alternatively can some body share some dumb FBX/BVH example file that I can use for testing ? Thanks!

Re: FBX exporter

Posted: Mon Oct 16, 2017 12:28 pm
by steven.andrews
Hello ignazioa,

You can find some information regarding the Motive Exporter in our online documentation.

Applications such as MotionBuilder and Maya should be able to import without any issues. The exporter uses the standard formats, which should be well documented online in case you are attempting to develop your own exporter.

Cheers,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com

Re: FBX exporter

Posted: Thu Oct 19, 2017 2:37 am
by ignazioa
Thanks for you reply :D

Re: FBX exporter

Posted: Mon Nov 20, 2017 2:09 am
by artoo
Hello,

is there a current issue with the bvh export ?

i am using motive 2.0.0 (37087)

and my bvh animation is allways empty,
it shows a t-pose from the right bone structure,
and in the bvh there is the correct frame-count and speed.. but each bone for each frame is just 000000

it used to work fine.. but currently i just get t-poses from bvh
(fbx works fine though)