Streaming data from Motive to Unity

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Elnaz
Posts: 2
Joined: Wed Dec 13, 2017 6:05 pm

Streaming data from Motive to Unity

Post by Elnaz » Wed Dec 13, 2017 6:41 pm

I know it should be a very simple process but I stocked in it :| , I can’t get any movement in Unity however in play mode I get this line: “OptitrackstreamingClient: Receiving streaming data from the server”.

I have a very simple scene in Unity, a main camera, a directional light, a plane and a cube which is my client object and I attached the OptitrackStreamingClient.cs script on it.

In motive I have a Rigid body with 3 markers.

That would be great if someone can help me with this.

steven.andrews
NaturalPoint Employee
NaturalPoint Employee
Posts: 462
Joined: Mon Jan 19, 2015 11:52 am

Re: Streaming data from Motive to Unity

Post by steven.andrews » Thu Dec 14, 2017 4:19 pm

Hello Elnaz,

If you would like Support to help troubleshoot your Unity streaming, please feel free to reach out to us directly.

Best,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com

Elnaz
Posts: 2
Joined: Wed Dec 13, 2017 6:05 pm

Re: Streaming data from Motive to Unity

Post by Elnaz » Thu Dec 14, 2017 5:59 pm

steven.andrews wrote:Hello Elnaz,

If you would like Support to help troubleshoot your Unity streaming, please feel free to reach out to us directly.

Best,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com

Thanks, It's working now :D the issue was the ID number of the rigid body.

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