I know it should be a very simple process but I stocked in it , I can’t get any movement in Unity however in play mode I get this line: “OptitrackstreamingClient: Receiving streaming data from the server”.
I have a very simple scene in Unity, a main camera, a directional light, a plane and a cube which is my client object and I attached the OptitrackStreamingClient.cs script on it.
In motive I have a Rigid body with 3 markers.
That would be great if someone can help me with this.
Streaming data from Motive to Unity
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- NaturalPoint Employee
- Posts: 721
- Joined: Mon Jan 19, 2015 11:52 am
Re: Streaming data from Motive to Unity
Hello Elnaz,
If you would like Support to help troubleshoot your Unity streaming, please feel free to reach out to us directly.
Best,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com
If you would like Support to help troubleshoot your Unity streaming, please feel free to reach out to us directly.
Best,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com
Re: Streaming data from Motive to Unity
steven.andrews wrote:Hello Elnaz,
If you would like Support to help troubleshoot your Unity streaming, please feel free to reach out to us directly.
Best,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com
Thanks, It's working now the issue was the ID number of the rigid body.