Streaming data from Motive to Unity
Posted: Wed Dec 13, 2017 6:41 pm
I know it should be a very simple process but I stocked in it , I can’t get any movement in Unity however in play mode I get this line: “OptitrackstreamingClient: Receiving streaming data from the server”.
I have a very simple scene in Unity, a main camera, a directional light, a plane and a cube which is my client object and I attached the OptitrackStreamingClient.cs script on it.
In motive I have a Rigid body with 3 markers.
That would be great if someone can help me with this.
I have a very simple scene in Unity, a main camera, a directional light, a plane and a cube which is my client object and I attached the OptitrackStreamingClient.cs script on it.
In motive I have a Rigid body with 3 markers.
That would be great if someone can help me with this.