Occlusion problem - Skeleton wearing Oculus rift

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jekasores
Posts: 7
Joined: Fri Jan 19, 2018 12:42 pm

Occlusion problem - Skeleton wearing Oculus rift

Post by jekasores » Fri Jan 26, 2018 7:15 am

Hello folks,

I am building a markerset configuration of an user as a skeleton using the oculus rift (as a rigid body). I followed the tutorial: https://v20.wiki.optitrack.com/index.ph ... ity_Plugin

However, every time the user moves his arms close to the oculus, motive software loses the tracking of the skeleton (the arms usually look attached to the rigid body). How can I solve this issue? I need to detect the oculus in order to have an avatar exeperince using Unity.


Best wishes,

Jéssica Soares

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