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Animating Fingers in Unity Using Motive

Posted: Thu Mar 28, 2019 11:46 am
by rahmanih
Hello everyone,

I have the newest Motive software (2.1) and using that I was able to create a Skeleton for only one hand. The issue that I have is that I want to be able to animate a hand in unity using the defined skeleton. But since it is not a complete skeleton I'm not able to do so. Is there any solution to this? Am I doing something wrong?

Thank you in advance.

Re: Animating Fingers in Unity Using Motive

Posted: Mon Jun 10, 2019 8:55 am
by Strela_999
I don't know since I'm not that familiar with Motive yet, do you think you can do a bare bones (pun unintended) complete skeleton, with only the strict minimum that you'd need for it to work (basic articulations, structure etc) and see if you can articulate the hand and its fingers once it's attached to a complete "body"?