New Skeleton Solver at Siggraph

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UntitledProject
Posts: 2
Joined: Sun Jun 16, 2019 12:40 am

New Skeleton Solver at Siggraph

Post by UntitledProject » Sun Aug 04, 2019 7:57 pm

Hey Guys
When is the new bulletproof Skeleton solver be released?

And when can we get the new active gloves?

Thanks

steven.andrews
NaturalPoint Employee
NaturalPoint Employee
Posts: 526
Joined: Mon Jan 19, 2015 11:52 am

Re: New Skeleton Solver at Siggraph

Post by steven.andrews » Mon Aug 05, 2019 10:33 am

Hello UntitledProject,

Thanks for checking with the community regarding our new solver. We hope to have a new version of Motive in the next several months, and this should include the new solve. I believe the active gloves will be supported in this release as well.

For more information, please feel free to reach out to sales@optitrack.com, as they may be able to provide more details regarding availability and licensing.

Best,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com

UntitledProject
Posts: 2
Joined: Sun Jun 16, 2019 12:40 am

Re: New Skeleton Solver at Siggraph

Post by UntitledProject » Sun Sep 08, 2019 6:27 pm

Hi Steven

Is the new solve in the latest build of Motive 2.1.2?

Also any update on the gloves?

Thanks Hogan

steven.andrews
NaturalPoint Employee
NaturalPoint Employee
Posts: 526
Joined: Mon Jan 19, 2015 11:52 am

Re: New Skeleton Solver at Siggraph

Post by steven.andrews » Mon Sep 09, 2019 10:33 am

Hi Hogan,

Glove integration and the new solve will not be available until the release of Motive 3.0

Best,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com

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