Using Motive to solve non-human skeletons

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TheIndustry
Posts: 1
Joined: Sun Aug 21, 2022 7:22 pm

Using Motive to solve non-human skeletons

Post by TheIndustry » Sun Aug 21, 2022 7:31 pm

Hi,

My name's Ben, I'm a solo game developer, and I'm looking to invest in motion capture for improved quality and efficiency of animation. Optitrack, as best I can tell, seems to be the best option that is still in my price range, however I have one major hang up. My game contains a wide variety of non-human characters, some of which aren't even humanoid. As I don't want a major discrepancy between the animation quality of the human and non-human characters, I don't want to invest in motion capture if it only works for humans.

So I'd really like to know if Optitrack can record data from non-human sources, and more importantly, solve for non-human skeletons. Everything I've found suggests that it can, but I haven't been able to find a direct confirmation, which is giving me pause. Also, ideally, doing so would not be overly more complicated, as my technical know-how is limited at best, and a large part of considering motion capture is as a time-saver.

Anyway, any help would be appreciated,
Cheers.

paulmocapcentral
Posts: 2
Joined: Wed Aug 17, 2022 12:46 pm
Location: Utah
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Re: Using Motive to solve non-human skeletons

Post by paulmocapcentral » Fri Nov 04, 2022 1:19 pm

Hi Ben,

What non-human characters would you like to capture, are you looking for tracking animals? I'm not aware of any non-human skeleton solve within Motive (Optitrack software). You could try exporting the marker data and solving within a DCC app such as Maya could be an option, not one I have personal experience doing.

If you have any other questions or would like to review some animation data from Optitrack then feel free to email me at paul@mocapcentral.com. I own an indie mocap studio (www.mocapcentral.com) and have 20+ years of animation experience in the game industry. Let me know.

Cheers,
Paul Metcalfe
Owner @ Mocap Central

herrry99
Posts: 8
Joined: Tue Dec 06, 2022 12:47 am

Re: Using Motive to solve non-human skeletons

Post by herrry99 » Tue Dec 06, 2022 12:48 am

What non-human characters would you like to capture, are you looking for tracking animals? I'm not aware of any non-human skeleton solve within Motive (Optitrack software). You could try exporting the marker data and solving within a DCC app such as Maya could be an option, not one I have personal experience doing.

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