BF2

warrenEBB
Posts: 542
Joined: Tue Oct 28, 2003 5:00 am
Location: Corvallis, OR

Re: BF2

Post by warrenEBB » Mon May 02, 2005 7:39 am

check this out guys:
http://www.totalbf2.com/features/interv ... ypart3.php

"
-Will TrackIR be supported?
-It won't be supported at release, but is something that may be incorporated post release in a patch.
"

(many thanks to Jason on this one)

prbf2
Posts: 5
Joined: Sun May 01, 2005 5:00 am

Re: BF2

Post by prbf2 » Mon May 02, 2005 9:04 am

Doesn't sound all too positive :/ You'll or we'll find a solution for this most anticipated game of the year

Jim
NaturalPoint Employee
NaturalPoint Employee
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Location: Corvallis, Oregon
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Re: BF2

Post by Jim » Mon May 02, 2005 2:01 pm

Noel:

I like the way you think! Yes, we will find a way, one way or another!

jelliott
Posts: 11
Joined: Sat Apr 23, 2005 5:00 am
Location: Evansville, IN

Re: BF2

Post by jelliott » Tue May 10, 2005 4:41 am

DICE replied to my many emails about trackIR. This time, its not a generic response, it's from the top. Thought you all might be interested.

Hi Jeremy,

Thank you for your mail and let me say that I see your point. Though, we need to prioritize when we make the game and we won�t be able to get the support for the Track IR into the game before ship.

We rather focus on getting the core of the game into a great state than spread ourselves thin trying to add loads of peripheral features that also will need testing and support in the end.

By doing this we hope to create a solid product that people will love to play and then as we go on, we might be able to add the support for things like the Track IR.


Hope you understand,

Best regards,



/Lars Gustavsson

Lead Designer

prbf2
Posts: 5
Joined: Sun May 01, 2005 5:00 am

Re: BF2

Post by prbf2 » Thu May 12, 2005 5:49 pm

I've played BF2 now and it's just the same mouselook feature as in 42, shouldn't be a problem for NP

jelliott
Posts: 11
Joined: Sat Apr 23, 2005 5:00 am
Location: Evansville, IN

Re: BF2

Post by jelliott » Fri May 13, 2005 8:28 am

having to hold down a button to look around isnt even worth trying. if i remember correctly, you loose all control of the plane when doing this.. even with a joystick..

Jim
NaturalPoint Employee
NaturalPoint Employee
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Location: Corvallis, Oregon
Contact:

Re: BF2

Post by Jim » Sat May 14, 2005 3:48 pm

Really, wow, they didn't even fix that? These guys really do not listen to their users, or at least it seems that way. We will see what we can do to "fix" it as soon as we can get a copy.

jelliott
Posts: 11
Joined: Sat Apr 23, 2005 5:00 am
Location: Evansville, IN

Re: BF2

Post by jelliott » Mon May 16, 2005 1:50 am

Yea.. amazing.. I would have think they would have changed this for sure.. Guess i and MANY people are wrong... lol

Piddy
Posts: 47
Joined: Mon Jul 05, 2004 5:00 am

Re: BF2

Post by Piddy » Wed Jun 08, 2005 9:34 am

Two days until the demo comes out!!

oqvist
Posts: 139
Joined: Fri Jan 09, 2004 5:00 am

Re: BF2

Post by oqvist » Sat Jun 11, 2005 5:48 pm

Yup it came yesterday. I downloaded it but got a faulty rar file. I am on my second try now with another torrent 87 % done.

look at filerush the one on torrentspy didn�t work for me.

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