BF2

1FASTMR2
Posts: 4
Joined: Thu Mar 10, 2005 5:00 am
Location: Burlington NC

Re: BF2

Post by 1FASTMR2 » Tue Mar 15, 2005 2:06 pm

I was hoping to use trackir in BF2. My brother is one of the best chopper pilots!! He could kick butt in DC combat. I showed him trackir and all he talked about to me could he use it!!
I hope someone can find a way to get dice to let this happen!!

jazen
Posts: 2
Joined: Fri Dec 12, 2003 5:00 am

Re: BF2

Post by jazen » Mon Mar 21, 2005 12:50 am

I actually happened to meet one of the Dice employees in person the other day. He was working with development of some unspecified parts of BF2. Sadly, he hadn't even heard of TrackIR when I asked if BF2 will support it...

Hopefully, I just met and asked the wrong guy!

warrenEBB
Posts: 542
Joined: Tue Oct 28, 2003 5:00 am
Location: Corvallis, OR

Re: BF2

Post by warrenEBB » Mon Mar 21, 2005 5:15 pm

ah ha,
but thanks for asking him.

Awareness helps!

Black-Rose
Posts: 7
Joined: Tue Nov 23, 2004 5:00 am

Re: BF2

Post by Black-Rose » Thu Mar 24, 2005 11:13 am


warrenEBB
Posts: 542
Joined: Tue Oct 28, 2003 5:00 am
Location: Corvallis, OR

Re: BF2

Post by warrenEBB » Wed Mar 30, 2005 1:56 pm

wow,
that's a lotta good discussion, Black-Rose.

i'd encourage everyone and their mothers to post in this thread, requesting an interview question with the DICE boys.

http://forums.totalbf2.com/showthread.php?t=412

i'd love to know if they're using the same (LAME) mouse look system from the first game (the "you must hold down shift to look around AND INSTANTLY CRASH " approach).
If they at least have mouse look separated from from the control of the aircraft (so you can look around while controlling - instead of toggling back and forth) that would a big obvious step.

Accepting that head-motion based view-control is a necessity for anyone who's used it would be another nice/obvious step.

[ March 30, 2005, 08:57 PM: Message edited by: NaturalPoint-Warren ]

AJ.eightFive
Posts: 10
Joined: Sun Nov 28, 2004 5:00 am

Re: BF2

Post by AJ.eightFive » Mon Apr 25, 2005 8:02 pm

A little TrackIR pimpage can't hurt right?

My email to info@dice.se:

If possible please forward this email to those involved in the
development of Battlefield 2.

First, let me inform you that I am in no way affiliated with
NaturalPoint. I am an avid gamer who has come to love the gameplay
enhancing features of the TrackIR and when purchasing new games, TrackIR
support is one of the first things I look for and will be a factor in my
decision whether or not to purchase Battlefield 2. NaturalPoint's
TrackIR is an incredible new gaming device that allows for hands free
view control in todays greatest games. Using an infra-red receiver and
reflector, the players head-movements are translated into virtual head
movements in game. This allows for an unparallelled degree of immersion,
realism and fun. It also provides the user with the degree of
situational awareness required to skillfully control vehicles such as
those featured in Battlefield 2. NaturalPoint's technology has been
featured in games produced by the industries leading development studios
including Microsoft and Ubisoft and NaturalPoint's SDK allows for easy
implementation at any stage of a game's development. It is clear from
reading forum discussions on various Battlefield 2 community sites that
TrackIR support is by far one of the most eagerly desired features by
Battlefield 2 fans. I hope that you will take the time to seriously
consider implementing TrackIR support for Battlefield 2.
NaturalPoint's TrackIR website can be found here and further information
about the SDK here.

Regards,
Adam

Reply:

Dear Adam,



Thank you for your mail.

It has been forwarded to the BF2 team.



Kind regards,

Digital Illusions

[ April 26, 2005, 03:03 AM: Message edited by: AJ.eightFive ]

1FASTMR2
Posts: 4
Joined: Thu Mar 10, 2005 5:00 am
Location: Burlington NC

Re: BF2

Post by 1FASTMR2 » Wed Apr 27, 2005 6:34 am

I want to thank everyone for there post on this subject! Track IR is such a great tool for any gamer.

Thank You!

Jim
NaturalPoint Employee
NaturalPoint Employee
Posts: 1395
Joined: Mon Oct 14, 2002 5:00 am
Location: Corvallis, Oregon
Contact:

Re: BF2

Post by Jim » Thu Apr 28, 2005 9:16 am

Hello:

Wow, thanks so much for being so supportive of the TrackIR and TrackIR Enhanced!

At this point we hold out very little hope that BF2 will support TrackIR Enhanced. We have tried everything we know to get it in. I even went to Sweden and met with the former Lead Programmer for Dice, only let his post there about 6 months ago and is great friends with the current Lead. I gave them free units and everything. We have heard nothing back. How dissapointing.

So, I think that we are going to get in there one way or another! Look for us to perform a "CFS3" on BF2!

Any help from the community is still great!

pepper
Posts: 71
Joined: Wed Mar 30, 2005 5:00 am

Re: BF2

Post by pepper » Sat Apr 30, 2005 6:21 am

That is very disappointing, you tryed writing them back?

I would really like to see this in bf2 because im in a dc clan and we are going to switch to bf2 when its out, it would be great if we could use a device like TIR.

prbf2
Posts: 5
Joined: Sun May 01, 2005 5:00 am

Re: BF2

Post by prbf2 » Sun May 01, 2005 12:28 am

It would be great to see TrackIR work out for BF2. NP might not be able to take the official route, but mods have always dominated the Battlefield scene. Only time will tell

[ May 01, 2005, 07:32 AM: Message edited by: Project Reality - Noel ]

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