Grand Theft Auto: San Andreas?

Post Reply
ginzo
Posts: 8
Joined: Sat Aug 14, 2004 5:00 am

Grand Theft Auto: San Andreas?

Post by ginzo » Sat Nov 05, 2005 3:56 pm

I vaguely remember getting an update email from NaturalPoint about upcoming TrackIR support for various games and one of them listed was TrackIR. Now I didn't read the email closely, just glanced at it and deleted it and so I'm asking now just to make sure I didn't imagine it - will GTA:SA have native TrackIR support in the future?

rodom
Posts: 581
Joined: Thu Jul 07, 2005 5:00 am
Location: Philomath, OR

Re: Grand Theft Auto: San Andreas?

Post by rodom » Mon Nov 07, 2005 9:00 am

I looked in my magic 8-ball and it said: Try again later.

*shakes it again*

This time it read: All signs point to yes


ZyronEnder
Posts: 18
Joined: Thu Nov 10, 2005 5:00 am

Re: Grand Theft Auto: San Andreas?

Post by ZyronEnder » Sun Nov 20, 2005 12:56 pm

I must say that the GTA games would be really great with TrackIR. Missions where you are driving through streets looking for specific places or people would be so much easier- and avoiding collisions while turning too.

This would be a great xmas present.

simonfaux
Posts: 1
Joined: Sat Sep 15, 2007 1:52 am

Re: Grand Theft Auto: San Andreas?

Post by simonfaux » Sat Sep 15, 2007 2:05 am

I'm trying to get mouse emulation to work in SA - the default cameras do have mouselook so it doesn't have to be explicitly enabled in-game. Can't get it going tho - i've enabled mouseemu from the Start menu but the pointer doesn't move, even within Windows. I was looking forward to using my new toy with the Racer_S camera hack...

Edit: Duh... no wonder - i had Arma running in the background. It works fine... :blush:

VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Grand Theft Auto: San Andreas?

Post by VincentG » Mon Sep 17, 2007 11:16 am

OK.... :cool:

Post Reply