Star Citizen

VonPaulus
Posts: 3
Joined: Mon Oct 22, 2012 2:46 am

Star Citizen

Post by VonPaulus » Mon Oct 22, 2012 2:57 am

Hi,
I'm writing this post just for the good people at Natural Point to be aware of this project from Chris Roberts which is the creator of the Wing Commander series and Privateer.
http://www.robertsspaceindustries.com/

As a long and a very happy user of TrackIR I cannot conceive that any new flight sim or space sim without having support of TrackIR.
There's already a thread in Star Citizen forum asking for TrackIR support.
http://www.robertsspaceindustries.com/f ... r-citizen/

Thanks

Seth Steiling
Posts: 1366
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: Star Citizen

Post by Seth Steiling » Mon Oct 22, 2012 9:28 am

Hi Von,

We're definitely tracking Star Citizen with interest. We'd love have TrackIR integrated and would be happy to support Chris in any way necessary. It's very early, of course, but I love the concept he's revealed and hope he's super successful in his funding phase.

- Seth
Marketing Manager
TrackIR | OptiTrack

VonPaulus
Posts: 3
Joined: Mon Oct 22, 2012 2:46 am

Re: Star Citizen

Post by VonPaulus » Mon Oct 22, 2012 10:13 am

Glad to know that, Seth.

Bran
Posts: 98
Joined: Tue Oct 04, 2005 5:00 am
Location: Germany

Re: Star Citizen

Post by Bran » Sat Nov 10, 2012 8:31 pm

There ya go!

Just got word from a Dev in a live-chat (on the above mentioned website)
--> "Yes to TrackIR"
He was pretty sure, that "...Chris has confirmed that one".

Now it is up to you guys.

(i have the name of the Dev, just in case you need it)

cheers
BRAN

Bran
Posts: 98
Joined: Tue Oct 04, 2005 5:00 am
Location: Germany

Re: Star Citizen

Post by Bran » Sun Nov 18, 2012 3:21 am

Mission achieved!
--> crowdfounding goal, which included TrackIR support on launch, unlocked!



cheers
BRAN

VonPaulus
Posts: 3
Joined: Mon Oct 22, 2012 2:46 am

Re: Star Citizen

Post by VonPaulus » Sun Nov 18, 2012 10:48 am

Right!
Better start preparing the SDK kit for Chris. :)

Seth Steiling
Posts: 1366
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: Star Citizen

Post by Seth Steiling » Mon Nov 19, 2012 12:29 pm

Saw that a bit ago, Bran. Yay for them, yay for space simmers. :) I have an email out trying to round up the best contact for sending over the SDK.
Marketing Manager
TrackIR | OptiTrack

roads
Posts: 17
Joined: Thu Mar 14, 2013 9:55 am

Re: Star Citizen

Post by roads » Sat Mar 23, 2013 7:32 am

Any news on this? I cant fund STar citizen without TrackIR support. People talk about Oculus Rift a lot, They are not aware that an integrated Gyro lacks the percision of the IR tracking.

jolsonsalem
Posts: 323
Joined: Thu Oct 11, 2012 9:18 am

Re: Star Citizen

Post by jolsonsalem » Wed Mar 27, 2013 12:04 pm

Seth is the one who keeps track of these things and he is at GDC this week. When he gets back we'll be able to let you know the status of TrackIR support in Star Citizen.

Seth Steiling
Posts: 1366
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: Star Citizen

Post by Seth Steiling » Mon Apr 01, 2013 5:02 pm

Based on the Kickstarter stretch goal, it definitely appears that TrackIR support is on their roadmap. I've reached out to Chris and his team, offering SDK facilitation and all of that, and haven't heard back yet. It's early enough in the process that I wouldn't anticipate that major dev work is being done on input device integration.
Marketing Manager
TrackIR | OptiTrack

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