Kinect support in BF4, how about TrackIR5?

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Catscratch
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Joined: Sat Oct 26, 2013 10:47 am

Kinect support in BF4, how about TrackIR5?

Post by Catscratch » Sat Oct 26, 2013 10:56 am

http://www.videogamer.com/xboxone/battl ... x_one.html

http://i.imgur.com/vl9RkBe.jpg

I guess it has been officially confirmed...so the big question is will TrackIR 5 follow suit? I can't imagine you guys wouldn't be working on this with DICE, but it would be nice to hear if there has been any progress.

Can't let the console kids have all the fun!

Seth Steiling
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Location: Corvallis, Oregon

Re: Kinect support in BF4, how about TrackIR5?

Post by Seth Steiling » Mon Oct 28, 2013 11:00 am

We've had several conversations with top decision makers at Dice, and they've indicated a desire to implement, but likely not in time for launch. While frustrating to potentially not be included in the initial release, we are going to continue to reach out to them until the code is in place and heads are being tracked. :-)
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TrackIR | OptiTrack

MatTheCat
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Joined: Sun Nov 10, 2013 7:26 pm

Re: Kinect support in BF4, how about TrackIR5?

Post by MatTheCat » Sun Nov 10, 2013 7:34 pm

In the meantime, is it possible to use the 'Mouse Emulator' software to at least the TrackIR headgear to look around in vehicles when the 'Mouse Look' button is pressed in the game?

I have followed the instructions (load Mouse Emulator, have TrackIR running when game loads) but the game (BF4) doesn't respond to TrackIR inputs when the 'Mouse Look' function is activated (or otherwise).

Really hope that Dice can implement the TrackIR headset in the game. Would be nice to use the track IR in an arcade environment as opposed to just in flight sims.

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