TrackIR support still missing for Star Citizen.
Posted: Wed Jun 04, 2014 8:54 am
So, after many months of having access to the Hanger Module, Star Citizen's Dogfighting Module (DFM) is now finally out. However, the option to use TrackIR with it is not available. While the Star Citizen developers plan to eventually support it by launch (it was a Kickstarter funding goal), that's a long ways off with a lot of people turning to other solution in the meanwhile (like the Oculus Rift).
In fact, the developers have put quite a bit of time and effort into getting Rift support in, and yet the much easier TrackIR integration sits on the wayside. If I sound frustrated by that, I am, and perhaps Natural Point should be as well.. because it seems like you're losing a lot of potential hardware sales over this. You know how competitive gamers are, and as they continue to try and top one anothers scores in the single-player DFM matches and the multiplayer matches become available to more testers, every one of them is going to be looking for an edge. And I suspect few people are going to patiently wait on a distant promise of TrackIR support instead of turning to something else.
Isn't there something you can do on your end to get the SC developers interested in speeding this along? Weren't you assisting them at one point with their motion capture efforts? Between your past relationship, the potential sales at stake, and how easy TrackIR implementation is supposed to be, I would think Natural Point would be all over this, trying their best to get the developers to care about TrackIR support the way they fawn over the Rift.
In the coming days and weeks, people are going to be flocking to Youtube to catch demo videos of real players finally playing in Star Citizen's Dogfighting Module, and isn't it better for your business if the titles and description of those videos have "TrackIR" in them? It was, after all, a Youtube ARMA video that got me aware of and interested in TrackIR.
In fact, the developers have put quite a bit of time and effort into getting Rift support in, and yet the much easier TrackIR integration sits on the wayside. If I sound frustrated by that, I am, and perhaps Natural Point should be as well.. because it seems like you're losing a lot of potential hardware sales over this. You know how competitive gamers are, and as they continue to try and top one anothers scores in the single-player DFM matches and the multiplayer matches become available to more testers, every one of them is going to be looking for an edge. And I suspect few people are going to patiently wait on a distant promise of TrackIR support instead of turning to something else.
Isn't there something you can do on your end to get the SC developers interested in speeding this along? Weren't you assisting them at one point with their motion capture efforts? Between your past relationship, the potential sales at stake, and how easy TrackIR implementation is supposed to be, I would think Natural Point would be all over this, trying their best to get the developers to care about TrackIR support the way they fawn over the Rift.
In the coming days and weeks, people are going to be flocking to Youtube to catch demo videos of real players finally playing in Star Citizen's Dogfighting Module, and isn't it better for your business if the titles and description of those videos have "TrackIR" in them? It was, after all, a Youtube ARMA video that got me aware of and interested in TrackIR.