Games with Oculus Rift support but not TrackIR

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WhisperX
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Joined: Sun Dec 07, 2014 11:30 pm

Games with Oculus Rift support but not TrackIR

Post by WhisperX » Sun Dec 07, 2014 11:50 pm

There seems to be a large number of games both on the market now and in development that are offering support for the Oculus Rift. Very few of these, though, seem to offer TrackIR support. This is surprising and concerning - on the development side, supporting the head tracking of the Rift cannot be that far removed from supporting TrackIR. Clearly these developers are rushing to support the next big thing in VR, and this could be a great opportunity for NaturalPoint to jump on board this renewed wave of interest in head tracking and VR hardware.

It's one thing to try and convince the developer of an existing game to rehash their design years after the fact and add the necessary elements to support TrackIR. It's difficult and will always be an uphill battle. Still it's entirely another thing to stand back and let new games lauch solely with Rift support. If developers want to support VR, the understanding should be that they support all existing VR peripherals. Can you imagine a flight Sim only supporting a single joystick?

I've been a proud customer of NaturalPoint and have sold several friends on the TrackIR 5. It would be very disappointing to see it's effective lifespan limited by the launch of the Rift.

Seth Steiling
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Location: Corvallis, Oregon

Re: Games with Oculus Rift support but not TrackIR

Post by Seth Steiling » Tue Dec 09, 2014 12:42 pm

Still it's entirely another thing to stand back and let new games lauch solely with Rift support.
Agreed! We're not doing this, though. :-)

We are actively chasing these kinds of opportunities down, and a handful of titles have already been supported because of these efforts (Darkfield VR comes to mind off the top of my head). We'll keep this effort up, and we expect more TrackIR support to come through in the near-ish future on titles that are already building in headtracking for the Oculus Rift.
Marketing Manager
TrackIR | OptiTrack

koop_g@yahoo.co
Posts: 4
Joined: Mon Dec 14, 2015 2:40 am

Re: Games with Oculus Rift support but not TrackIR

Post by koop_g@yahoo.co » Mon Dec 14, 2015 2:51 am

Oculus Rift open source community is huge.
every thing needed is out there
can you simply make a plugin agent that would simply simulate the rift driver
or bypass the hole thing by simulate a rift connection?
the release of rift soon and the rush of all other brands in VR future is going to impact the hole industry
of gaming simulation and much more.
I think is better for naturalpoint to wake up and fill the gaps one way or another.

trackir is great , I love it.
however technologies are fast think and if you don't recognize a shift you would be left behind.

trying to make devs to support your product is one thing, but you should act on your side.
make the support available please. it would boost your product and users happiness.

MikeWitham
NaturalPoint Employee
NaturalPoint Employee
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Joined: Mon Nov 04, 2013 10:19 am

Re: Games with Oculus Rift support but not TrackIR

Post by MikeWitham » Tue Dec 15, 2015 11:57 am

koop_g@yahoo.co,

Thank you for the ideas and concern. We have a lot going on behind the scenes and there will be more to come.

Regards,
Mike Witham
TrackIR Product Manager

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