Games with Oculus Rift support but not TrackIR
Posted: Sun Dec 07, 2014 11:50 pm
There seems to be a large number of games both on the market now and in development that are offering support for the Oculus Rift. Very few of these, though, seem to offer TrackIR support. This is surprising and concerning - on the development side, supporting the head tracking of the Rift cannot be that far removed from supporting TrackIR. Clearly these developers are rushing to support the next big thing in VR, and this could be a great opportunity for NaturalPoint to jump on board this renewed wave of interest in head tracking and VR hardware.
It's one thing to try and convince the developer of an existing game to rehash their design years after the fact and add the necessary elements to support TrackIR. It's difficult and will always be an uphill battle. Still it's entirely another thing to stand back and let new games lauch solely with Rift support. If developers want to support VR, the understanding should be that they support all existing VR peripherals. Can you imagine a flight Sim only supporting a single joystick?
I've been a proud customer of NaturalPoint and have sold several friends on the TrackIR 5. It would be very disappointing to see it's effective lifespan limited by the launch of the Rift.
It's one thing to try and convince the developer of an existing game to rehash their design years after the fact and add the necessary elements to support TrackIR. It's difficult and will always be an uphill battle. Still it's entirely another thing to stand back and let new games lauch solely with Rift support. If developers want to support VR, the understanding should be that they support all existing VR peripherals. Can you imagine a flight Sim only supporting a single joystick?
I've been a proud customer of NaturalPoint and have sold several friends on the TrackIR 5. It would be very disappointing to see it's effective lifespan limited by the launch of the Rift.