Hi guys,
forgive me if I ask ridiculous questions, ok? Im a indie game developer, and I use the unity engine (unity3d.com) it is mac only. It has quite a good interface for adding input controllers, such as keypads, etc. Someone on the unity forum coded up a wiimote controller plugin, and another guy made an input plugin for a haptic device.
I've always wanted to adapt a mocap device to work in a realtime 3d environment. Am I in the right place? Is this what you guys are up to?
So you move your body and you also move in 3d space...Or control a third person character in realtime.
Thanks-Sorry if Im in the wrong place
AaronC
Umm Amatuer Developer question here
Re: Umm Amatuer Developer question here
Hi Targos,
I see you found the other thread which addresses this question
here:
http://forum.naturalpoint.com/forum/ubb ... #Post28709
I handle game developer relations for NaturalPoint, so please feel free to email me directly if you have any questions. I'd love to hear more about the scope of Unity3D's acceptance.
I see you found the other thread which addresses this question
here:
http://forum.naturalpoint.com/forum/ubb ... #Post28709
I handle game developer relations for NaturalPoint, so please feel free to email me directly if you have any questions. I'd love to hear more about the scope of Unity3D's acceptance.