[quote=youngneil1]It sounds as if it would work naturally - but it confuses me a little that you as devs are surprised by this then. Sorry, I do not mean to soun rude or unpolite to anybody, just really confused. Perhaps you can look into this? Many thanks in advance.[/quote]
We include a free mouse emulation tool as part of our TrackIR distribution specifically for cases like this--where users would like to experiment with quasi-support where official support isn't present. "Official" TrackIR support is integrated via our API, which adds the important ability to separate movement and aiming--essential to the "intended" TrackIR experience. All of the games on our TrackIR Enhanced list employ this type of functionality, and it's what we feel is the most immerserive, natural, and useful utilization of our tech.
However, we do think it's neat when users are able to get extra mileage out of their TrackIR with the mouse emulation utility. That's what it's there for!
If either Bethesda or Blizzard integrated TrackIR directly, the role that it would play in your control setup would be a bit different (and improved) from what you see in these videos. Instead of the head tracking controlling the mouse in Skyrim, it would break the aiming and view into two separate controls. The mouse would still control the aiming, but TrackIR would independently move the view--essentially like real life, where your neck articulates independent of your arms.
I think Mike was expressing interest not because we weren't expecting to see mouse emulation as a possible pathway, but rather because he was curious if the WOW API was being accessed to control the game's camera directly--something that we would be interested in exploring if someone in the community discovered the right API hook for that.
Similarly--if someone discovered a camera hook in the Skyrim Creation Kit that we could use, we'd love to hear about this. I think that's quite unlikely though, given the nature of that SDK. More promising is the memory-level modification that Mindsphere referred to as employed by the graphics extender mod. Or, of course, direct integration by Bethesda.