X³: Albion Prelude?

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tn_prvteye
Posts: 5
Joined: Tue Aug 19, 2008 9:58 pm

X³: Albion Prelude?

Post by tn_prvteye » Wed Dec 07, 2011 12:11 pm

Just saw that the next X-Universe game is being released next week. On the front page it says: "Support for head tracking"

Here

Is this true? Are the X games finally getting TrackIR support!?!?! :)

Seth Steiling
Posts: 1366
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: X³: Albion Prelude?

Post by Seth Steiling » Thu Dec 08, 2011 11:52 am

We have been in renewed discussion with EGOSOFT, and they've been experimenting with our SDK. Fingers crossed. ;)
Marketing Manager
TrackIR | OptiTrack

evilc
Posts: 22
Joined: Fri Feb 23, 2007 4:44 am

Re: X³: Albion Prelude?

Post by evilc » Tue Jan 03, 2012 1:11 am

I can confirm that TrackIR support is in Albion prelude, but currently it is a shoddy implementation.

The crosshair moves with the view, so you have to set a huge deadzone to ensure that you have a true aim, or toggle TIR on and off.
Not worth playing with TrackIR at the moment (Great game though!).

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