Track IR in Flashpoint?

Georgio
Posts: 41
Joined: Tue Oct 15, 2002 5:00 am
Location: Essex, UK

Track IR in Flashpoint?

Post by Georgio »

Anyone tried Track in Flashpoint?
Well it works just dandy and, if you combine it with e-dimensional glasses you're damn well in the forest running for your life - brings me out in a sweat everytime.
As a bonus you also get stereo depth rifle scopes which is well spooky...
Halstead York
Posts: 229
Joined: Sun Oct 13, 2002 5:00 am
Location: Portland, Oregon

Re: Track IR in Flashpoint?

Post by Halstead York »

quote:Originally posted by Georgio:
Anyone tried Track in Flashpoint?
Well it works just dandy and, if you combine it with e-dimensional glasses you're damn well in the forest running for your life - brings me out in a sweat everytime.
As a bonus you also get stereo depth rifle scopes which is well spooky... We're actually working to see if we can get .dll support in OP:Flash, allowing you to use the trackIR and the mouse at the same time (one to look and one to aim). No promises, but it'd sure be cool!
woulff
Posts: 10
Joined: Mon Dec 09, 2002 5:00 am
Location: Florida

Re: Track IR in Flashpoint?

Post by woulff »

Any word on Flashpoint support?
Hotdognz
Posts: 568
Joined: Mon Oct 14, 2002 5:00 am
Location: Christchurch, New Zealand

Re: Track IR in Flashpoint?

Post by Hotdognz »

[/QUOTE]We're actually working to see if we can get .dll support in OP:Flash, allowing you to use the trackIR and the mouse at the same time (one to look and one to aim). No promises, but it'd sure be cool![/QB][/QUOTE]

Wow if you get a custom.dll file in Flashpoint/Resistance then that will be just awsome Halstead, I love both the games and have tried Track IR with mixed results as I have posted else where. I belive being able to use Track IR and a mouse would make both these games 100% better than they are allready as FPS combat games.
Casualty
Posts: 5
Joined: Tue Jan 07, 2003 5:00 am
Location: UK

Re: Track IR in Flashpoint?

Post by Casualty »

Hey Hal, any news on the DLL front with Flashpoint?
Halstead York
Posts: 229
Joined: Sun Oct 13, 2002 5:00 am
Location: Portland, Oregon

Re: Track IR in Flashpoint?

Post by Halstead York »

Nothing new to report, but these things can take a while. In the mean time, feel free to write the good folks at Bohemia Interactive and tell them (nicely) what you want!
woulff
Posts: 10
Joined: Mon Dec 09, 2002 5:00 am
Location: Florida

Re: Track IR in Flashpoint?

Post by woulff »

Here is a link to Operation Flashpoints forum topic TrackIR.

Everyone who would like to see this feature added please post it there!
gaming247
Posts: 35
Joined: Fri Jan 10, 2003 5:00 am

Re: Track IR in Flashpoint?

Post by gaming247 »

Please say that there will be a dll file. That would make OPF so great.

Did u get official support from Microsoft for the Fs2002 file ? Just curious.

What�s the different between v.122 and 1.30 of track IR ?
Dubble0zero
Posts: 24
Joined: Thu Jan 16, 2003 5:00 am

Re: Track IR in Flashpoint?

Post by Dubble0zero »

Any news on the OFP support?
Dubble0zero
Posts: 24
Joined: Thu Jan 16, 2003 5:00 am

Re: Track IR in Flashpoint?

Post by Dubble0zero »

By the way, Is there anyway to make it work a bit whith key mapping (keys 4,5,6)... I have tryed, but it seems that when I use the track IR, the buttons are just tappen, and I dont know how to "hold" them down, and the result is that the head doesn't move a bit... If anyone have done this right can you please tell me, it would be great to be able to look around... But I still wait fir the dll file, then it gets so much better...
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