Flight sim idea... head position "memory"

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ZyronEnder
Posts: 18
Joined: Thu Nov 10, 2005 5:00 am

Flight sim idea... head position "memory"

Post by ZyronEnder »

I have a suggestion for a software feature that I think would really improve Track IR for flight sims in particular (sorry for the re-post - thought it would be better here).

THE PROBLEM:
I've been playing a flight simulation of the 747 alot lately. It has a fully 3D modelled cockpit and as you can imagine, TrackIR really helps. The simulation contains many switch panels above and to the sides, which require you to twist you head in odd ways and then hold it steady while you flip switches and push buttons. Unfortunately, this is a bit awkward and I find myself switching to the 2D cockpit alot to manage the aircraft systems instead. Obviously this breaks immersion.

A SOLUTION:
The idea I had was for Track IR to allow you to save ~8 preset head positions/orientations. Then when you recall the position via a keypress or two, the virtual head rotates from the current orientation to the recall position (not jumps, smoothly rotates). Pressing the key again, smoothly returns to the current TrackIR orientation.
AndyCYXU
Posts: 1
Joined: Tue Jan 24, 2006 5:00 am

Re: Flight sim idea... head position "memory"

Post by AndyCYXU »

You could use Active Camera and it will do just that.
ZyronEnder
Posts: 18
Joined: Thu Nov 10, 2005 5:00 am

Re: Flight sim idea... head position "memory"

Post by ZyronEnder »

True - I'm suggesting this would be a valuable feature of TrackIR as well.
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