Lock On Flaming Cliffs Patch 1.12

Toady
Posts: 94
Joined: Sun Jan 08, 2006 5:00 am
Location: Cornwall, UK.

Re: Lock On Flaming Cliffs Patch 1.12

Post by Toady »

Further to the above someone posted this:

If Track Ir is not functioning. Delete 2 TrackIR Files. One in the "Input Folder, The other in "Config" folder. Then start your sim. It should be fine now.
rodom
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Joined: Thu Jul 07, 2005 5:00 am
Location: Philomath, OR

Re: Lock On Flaming Cliffs Patch 1.12

Post by rodom »

Thanks for the heads up Toady.
Toady
Posts: 94
Joined: Sun Jan 08, 2006 5:00 am
Location: Cornwall, UK.

Lock On Flaming Cliffs Patch 1.12

Post by Toady »

Here's a cut and paste qoute from 'Wags' over at the LockOn.ru Forums about the new patch tonight. Still being up-loaded so give at a little while.
Notice the bit about TIR though at the start.

FC 1.12 Patch Readme

--------------------------------------------------------------------------------

Patch version 1.12

This is the cumulative patch and can be installed over Lock On 1.1 or Lock On 1.11.

Version 1.12 is not compatible with any previous versions of Lock On in multiplayer. All players must use version 1.12.

Track files recorded in previous versions might not be played back correctly in this version.
This patch has rollback option, in order to play back old track files.

You may experience some difficulties with older missions and campaigns due to new capability of some SAM sites to intercept anti-radiation missiles. You may edit missions manually to make mission accomplishment easier. You may increase the quantity of aircrafts in SEAD packages or decrease the number of SAM sites.

In case of problems with TrackIR device please exit LockOn, delete \Input\TrackIR.ini file and start the game again.

Corrected bugs and added features 1.12

* SAMs will prioritize targets based on range: The nearest target will be attacked first.

* Random MP black screens is fixed.

* Incorrect MP flaps animation on A-10A fixed. Combat flaps position on F-15C and Su-33 is removed.

* Engine sound on MP aircraft is now played according to actual RPM.

* Engine startup animation of the upper inlets on the MiG-29 is fixed for MP.

* Canopy open/close speed on all MP aircrafts is corrected.

* Damage power of anti-tank mines is increased

* F-15 HUD target designator �freeze� bug is fixed.

* The target range is removed from F-15 HUD in HOJ mode.

* F-15 VSD target bearing indication is fixed.

* F-15 radar azimuth scan width is no longer reset after target lock-on.

* F-15 range to target HUD symbology indication when AIM-9 selected is fixed.

* F-15 TWS designated targets are no longer tracked when a target goes out of radar scan volume with a narrow azimuth scan width selected.

* Su-27/33 and MiG-29A/S/G HPRF and MPRF head-on detection range is fixed.

* Jammer detection range logic is fixed.

* Spectator�s ping logic is fixed.

* SAM missiles can not longer see targets thought terrain.

* Ship Friendly Fire bug is fixed.

* Application/PC freeze bug while editing object properties in mission editor when summary window active is fixed.

* A2A missiles resistance to passive counter-measures is tuned.

* Standard Flight Model aircraft are no longer jerks on takeoff moment in MP.

* Game freeze during mission loading appearing at the end of month is fixed.

* New joystick profile system is implemented. Now the player can use several joysticks of the same model. Each joystick configuration instance will have a unique file name.

* Axis smooth logic is fixed.

* The drag data for ECM MPS-410 �Omul�, L-081 �Fantasmagoria�, ODAB-500 is fixed.

* AGM-114 and AGM-65E missiles now have the proportional navigation type homing.

* BGM-109, P-700 and P-500 missiles main engine operation time is fixed.

* CH-47D, SH-53E, AH-1W, UH-60A, Mi-8 will operate from carrier deck now.

* Target aspect indication in track mode is fixed.

* STT track memory logic is fixed.

* F-15 radar freeze bug is fixed.

* Rearm using Alt-R is fixed.

* The indication in STT mode on Russian fighters with range to target more than 100km is fixed.

* Kh-55 cruise missile is removed.

* Tu-22M3 is no longer carries the Kh-65 missiles.

* The bug with vehicles positions located over structures in MP is fixed.

* EOS lock range is fixed.

* 9M114 ATGM warhead strength is tuned.

We returned the old 800x600 graphics resolution to support 3D goggles. However, this resolution may cause some anomalies with the user interface; therefore we don�t advice to use this resolution for normal game play.
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Toady
Posts: 94
Joined: Sun Jan 08, 2006 5:00 am
Location: Cornwall, UK.

Re: Lock On Flaming Cliffs Patch 1.12

Post by Toady »

My pleasure.
I didnt have any issues myself. TIR4 worked fine after the update with no deleting anything.
WalterNowi
Posts: 23
Joined: Sat Jan 17, 2004 5:00 am
Location: Arcadia, California

Re: Lock On Flaming Cliffs Patch 1.12

Post by WalterNowi »

quote:Originally posted by Toady:
My pleasure.
I didnt have any issues myself. TIR4 worked fine after the update with no deleting anything. TrackIR 3 Pro w/ Vector. I didn't have any issue with 1.12 either. Thanks for the heads up.

Nowi
VF19_Wolf_Rider
Posts: 27
Joined: Fri Mar 03, 2006 5:00 am
Location: Australia

Re: Lock On Flaming Cliffs Patch 1.12

Post by VF19_Wolf_Rider »

A bit of a dillemma here.....
I have no problem geting TIR to run with the latest F.C. update and I be very happy but.........
With an X52 and a profile running, I don't have TIR working.
The blue "Enhanced Game" light is on and TIR can be enabled (green led) or disabled (red led).
Without the x52 profile running, all is as it should be but with a profile running there is no happy chappy.
Is it something I've missed?

v 4.1 build 28 TIR s/ware ser# 20081
v 4.3.3.2053 Saitek SST (profiler) w/-
v 5.3.0.40 driver stick ser# SZ00302535

[ March 03, 2006, 07:28 PM: Message edited by: VF19_Wolf_Rider ]
Toady
Posts: 94
Joined: Sun Jan 08, 2006 5:00 am
Location: Cornwall, UK.

Re: Lock On Flaming Cliffs Patch 1.12

Post by Toady »

Hi Wolf
Have you tried this:

----If Track Ir is not functioning. Delete 2 TrackIR Files. One in the "Input Folder, The other in "Config" folder. Then start your sim. It should be fine now.----

yet?
VF19_Wolf_Rider
Posts: 27
Joined: Fri Mar 03, 2006 5:00 am
Location: Australia

Re: Lock On Flaming Cliffs Patch 1.12

Post by VF19_Wolf_Rider »

err yes....and now TIR3 works fine with both.

I was thrown when TIR worked as it should without the Saitek X52 profile running but not when the profile was running.
Toady
Posts: 94
Joined: Sun Jan 08, 2006 5:00 am
Location: Cornwall, UK.

Re: Lock On Flaming Cliffs Patch 1.12

Post by Toady »

quote:Originally posted by VF19_Wolf_Rider:
err yes....and now TIR3 works fine with both.Never tried playing it without the profile. I use the X45 and load the profile before starting the game so, as soon as it stopped working, I deleted those two files. Problems solved.
VF19_Wolf_Rider
Posts: 27
Joined: Fri Mar 03, 2006 5:00 am
Location: Australia

Re: Lock On Flaming Cliffs Patch 1.12

Post by VF19_Wolf_Rider »

without a profile, the x52 is pretty cool and the game runs smooth but (at least on my machine and it is one of the few machine that could get the game run without problems from the go get) with the profile running, the FPS drops and TIR in looking around is scratchy.
Without the profile....smooth and higher FPS.

btw thanks for poking me into trying the delete the files thing...cheers

[ March 05, 2006, 08:14 AM: Message edited by: VF19_Wolf_Rider ]
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