Unity Project: Motive + HTC Vive Eye Pro = No OpenXR?

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TobiasWee
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Joined: Wed Nov 16, 2022 8:18 am

Unity Project: Motive + HTC Vive Eye Pro = No OpenXR?

Post by TobiasWee » Thu Nov 17, 2022 12:43 am

Hello everybody,

We are trying to combine Motive 2.0 with a HTC Vive Eye Pro in a Unity Project.
Our goal is to use the OptiTrack cameras also for HMD+Controller tracking.
OpenXR is not supported and we have to fall back to the legacy OpenVR plugin.

We followed the guide here:
https://wiki.optitrack.com/index.php?ti ... nVR_Driver

We were able to use SteamVR, but it also is somehow deprecated.
It particularly entails no chance for using current XRRig and/or Interactor implementations (which are compatible with other Unity XR Providers).

We would be willing to upgrade to Motive 3.0, but as I see it the OpenVR driver remains the same.
Do you see any chance way to get Motive running with OpenXR?

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