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Problem with launch Unity Project using Optitrack and Oculus

Posted: Wed Nov 15, 2017 10:50 pm
by kbs1208

I trying to make Unity example using Optitrack plugin and Oculus Rift DK2.
I using Optitrack 1.10.3 final and Unity 5.6.0 version.
I followed 'Optitrack-Unity plugin' manual and complete example project.
But, when I launch Unity project with Oculus Rift DK2, I always press 'Reset View in app' to view content. It seems to be a problem caused by not using the Rift sensor.

Is there any way to view the content screen as soon as I launch the Unity project?

Thank you!