When Unreal starts,
If you start looking back in the real world, you have to start looking back in the game too,
In the game is looking at the front.
It's the same thing as in 4.17.
I used only the optitrackOrigin and OptitrackPawn on my empty project.
Help me plz.
[Unreal4.17] Optitrack Dont setting Initialize HMD Rotation.
Re: [Unreal4.17] Optitrack Dont setting Initialize HMD Rotat
Me too, but a rigid body with OptiTrack Rigid Body component works fine, translation and rotation.
the problem is the OptiTrackHmdPawn, only works the translation.
the problem is the OptiTrackHmdPawn, only works the translation.
Re: [Unreal4.17] Optitrack Dont setting Initialize HMD Rotat
Do you have the OptiTrack - OculusRift plugin enabled in UnrealEngine plugins? Described behavior could happen if the plugin is disabled, or if another plugin used has a higher priority that overrides the control.
Re: [Unreal4.17] Optitrack Dont setting Initialize HMD Rotat
It also happens on our project.
Same project settings including plugin(OptitrackOculusVR On, OculusVR Off) as project on previous plugin & UE4 version (4.13, 4.15, 4.16), but initialization seems not working at all. It also gives no error or warning messages at all.
The only difference I can find between 4.16 ver and 4.17 ver is integration of GearVR and OculusRift plugin into OculusVR. Is that the thing that makes bug of?
Same project settings including plugin(OptitrackOculusVR On, OculusVR Off) as project on previous plugin & UE4 version (4.13, 4.15, 4.16), but initialization seems not working at all. It also gives no error or warning messages at all.
The only difference I can find between 4.16 ver and 4.17 ver is integration of GearVR and OculusRift plugin into OculusVR. Is that the thing that makes bug of?