Position Oculus Camera for avatar - Unity

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jekasores
Posts: 7
Joined: Fri Jan 19, 2018 12:42 pm

Position Oculus Camera for avatar - Unity

Post by jekasores » Wed Jan 24, 2018 8:19 am

Hello fellows,

I am having a problem to set the camera properly to have an avatar experience using Motive and Unity. I was following the tutorial configuration : https://v20.wiki.optitrack.com/index.ph ... ity_Plugin using the Oculus as a rigid body. However, I just have 8 cameras in my tracking area, for this reason, I have a lot of problems with occlusion.

Now I am trying to set the camera position as the skeleton face in Unity. The problem is, I cannot restrict the oculus rotation so the project does not feel immersive. Do you know how can I solve this problem?

Best wishes,

Jéssica

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