[UE 4.17] Teleport/Rotation Lerp
Posted: Tue Apr 10, 2018 9:21 pm
If I teleport a player by moving its client origin, the position snaps to the new location just fine. However, if I change the rotation of the client origin so that the player faces east or west rather than north, for example, the camera/headset seems to lerp from the old rotation to the new rotation over the course of about one second. Is there some way to disable the rotational lerp for a teleport so that it snaps to the new value the same way position snaps?