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[UE 4.17] Teleport/Rotation Lerp

Posted: Tue Apr 10, 2018 9:21 pm
by troy
If I teleport a player by moving its client origin, the position snaps to the new location just fine. However, if I change the rotation of the client origin so that the player faces east or west rather than north, for example, the camera/headset seems to lerp from the old rotation to the new rotation over the course of about one second. Is there some way to disable the rotational lerp for a teleport so that it snaps to the new value the same way position snaps?

Re: [UE 4.17] Teleport/Rotation Lerp

Posted: Tue Jun 16, 2020 8:06 am
by aki_tp
The same issue occurs in Unity Plugin 1.2 and it seems there's no way to fix it because the called function is binarized in a dll.
Is there any way to get the source code or is it not be open?
Thank you for your sincere advice in advance.