I have the full version of NSR.
Im running a tir2, and software version 3.13.
Everything is working well.
I did need to make one small tweak in NSR's .plr file.
The keyboard keys for look left/right offered a wider range of view than I could achieve with my tir2.
I needed to chance the glance angle to .99000.
Glance Angle="0.99000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)
This allows my tir2 the same absolute range as the keyboard.
I also changed the glance rate, but I could have prob made that particular change in my tir profile.
Glance Rate="9.00000" // Rate to follow controller for glancing
Range of view tweak for NSR.
Re: Range of view tweak for NSR.
Thanks this worked for me too.
Re: Range of view tweak for NSR.
glad to hear it.
btw, i finaly settled in at 1.21000.
it gave me maximum range without going to far.
btw, i finaly settled in at 1.21000.
it gave me maximum range without going to far.
Re: Range of view tweak for NSR.
I had a simlar setting to your 1.21000 in the end works a treat.
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Re: Range of view tweak for NSR.
quote:Originally posted by Lith1um:
I have the full version of NSR.
Im running a tir2, and software version 3.13.
Everything is working well.
I did need to make one small tweak in NSR's .plr file.
The keyboard keys for look left/right offered a wider range of view than I could achieve with my tir2.
I needed to chance the glance angle to .99000.
Glance Angle="0.99000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)
This allows my tir2 the same absolute range as the keyboard.
I also changed the glance rate, but I could have prob made that particular change in my tir profile.
Glance Rate="9.00000" // Rate to follow controller for glancingGreat info. Thanks Lith1um.
Jason
I have the full version of NSR.
Im running a tir2, and software version 3.13.
Everything is working well.
I did need to make one small tweak in NSR's .plr file.
The keyboard keys for look left/right offered a wider range of view than I could achieve with my tir2.
I needed to chance the glance angle to .99000.
Glance Angle="0.99000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)
This allows my tir2 the same absolute range as the keyboard.
I also changed the glance rate, but I could have prob made that particular change in my tir profile.
Glance Rate="9.00000" // Rate to follow controller for glancingGreat info. Thanks Lith1um.
Jason
Re: Range of view tweak for NSR.
Got a question about this.. I'm reaing through the documentation trying to find out where to add this syntax but I'm at a loss. Any help as to where I should put this?
Thanks!
-Michael
Thanks!
-Michael
Re: Range of view tweak for NSR.
The change must be made in nsr's ".plr" file.
My nsr name is S1mRacer so my .plr file is named "S1mRacer.PLR". Yours will have your user name such as "michael.plr".
Mine is in the following folder,
C:\Program Files\EA SPORTS\NASCAR SimRacing\Save\S1mRacer
Open up "michael.plr" with notepad. Edit/search the document for "Glance Angle".
Good Luck!
[ June 10, 2005, 11:30 AM: Message edited by: Lith1um ]
My nsr name is S1mRacer so my .plr file is named "S1mRacer.PLR". Yours will have your user name such as "michael.plr".
Mine is in the following folder,
C:\Program Files\EA SPORTS\NASCAR SimRacing\Save\S1mRacer
Open up "michael.plr" with notepad. Edit/search the document for "Glance Angle".
Good Luck!
[ June 10, 2005, 11:30 AM: Message edited by: Lith1um ]
Re: Range of view tweak for NSR.
Very cool.. Thanks for the snappy response!