Motion Builder (Mocap stuff)

jmattson
Posts: 1
Joined: Tue Jun 07, 2005 5:00 am
Location: Burbank, CA

Re: Motion Builder (Mocap stuff)

Post by jmattson »

I also think that if a prodcut was made for easy import into leading 3D animation programs, it would sell like mad. Many artists are scared away buy "SDK" and want something easy to use.

Full body motion capture is what I am interested in.
Jim
Posts: 1395
Joined: Mon Oct 14, 2002 5:00 am
Location: Corvallis, Oregon
Contact:

Re: Motion Builder (Mocap stuff)

Post by Jim »

Hello:

Couldn't agree with you more. We put out the SDK to see what people would do with it and many people are working on their own projects, most aren't for mocap. I believe that we will come out with a more comprehensive mocap solution at some point in the near future, but I would not recommend holding your breath, as that would leave you dead, more like crossing your fingers!
mthoenes
Posts: 1
Joined: Fri Jun 10, 2005 5:00 am

Re: Motion Builder (Mocap stuff)

Post by mthoenes »

I would buy a system to play with if it could export .bvh or .fbx,

I am using Softimage 4.2 Foundation, Cinema 4d 8.5, and MotionBuilder standard.

Looking forward to see how things develop.

mthoenes
www.creationanimation.com
Muhammad
Posts: 1
Joined: Mon Jun 13, 2005 5:00 am

Re: Motion Builder (Mocap stuff)

Post by Muhammad »

Count me in for a full body mocap system priced US $1k-$2k.

If you guys can make that product, I not only want to buy it, but invest in your company as well!
Post Reply