I also think that if a prodcut was made for easy import into leading 3D animation programs, it would sell like mad. Many artists are scared away buy "SDK" and want something easy to use.
Full body motion capture is what I am interested in.
Motion Builder (Mocap stuff)
Re: Motion Builder (Mocap stuff)
Hello:
Couldn't agree with you more. We put out the SDK to see what people would do with it and many people are working on their own projects, most aren't for mocap. I believe that we will come out with a more comprehensive mocap solution at some point in the near future, but I would not recommend holding your breath, as that would leave you dead, more like crossing your fingers!
Couldn't agree with you more. We put out the SDK to see what people would do with it and many people are working on their own projects, most aren't for mocap. I believe that we will come out with a more comprehensive mocap solution at some point in the near future, but I would not recommend holding your breath, as that would leave you dead, more like crossing your fingers!
Re: Motion Builder (Mocap stuff)
I would buy a system to play with if it could export .bvh or .fbx,
I am using Softimage 4.2 Foundation, Cinema 4d 8.5, and MotionBuilder standard.
Looking forward to see how things develop.
mthoenes
www.creationanimation.com
I am using Softimage 4.2 Foundation, Cinema 4d 8.5, and MotionBuilder standard.
Looking forward to see how things develop.
mthoenes
www.creationanimation.com
Re: Motion Builder (Mocap stuff)
Count me in for a full body mocap system priced US $1k-$2k.
If you guys can make that product, I not only want to buy it, but invest in your company as well!
If you guys can make that product, I not only want to buy it, but invest in your company as well!