Vector Expansion and BoB2

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nealg
Posts: 50
Joined: Mon Nov 03, 2003 5:00 am
Location: Caifornia

Vector Expansion and BoB2

Post by nealg »

Hi guys. Thought I'd pop over here and post this, as it has become quite a issue now that that most major problems with the sim have been worked out. There seems to be a problem with VE and how the Spitfire gunsight centers in the sim.....for a better explanation, I provide this link : BoB2 General Discussion

Perhaps they have already been in contact with you regarding it, and if so, ignore this....otherwise, I thought perhaps you could give the guys there some insight on where to look for the problem. It seems to work fine on other craft in the sim, so there is perhaps something in the FOV code for the Spit only that affects it....?? I don't have a clue, but if you can help them out somehow, we suers would be very appreciative. Thanks for reading!
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Vector Expansion and BoB2

Post by VincentG »

appreciate the heads-up, and will head over there to take a look.
SeaVee
Posts: 12
Joined: Wed Dec 27, 2006 2:10 pm

Re: Vector Expansion and BoB2

Post by SeaVee »

The Spitfire off-center gunsight with TIR+VE has been fixed has of the 2.05 game patch.
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Vector Expansion and BoB2

Post by VincentG »

Now that is good news.
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