Just got my Track IR in the mail and set it up - no problems and it has a very good interface but, I do have some questions.
I was testing the mouse emulation mode by playing Portal with mouse look on and when I enter the auto panning the in game turn rate is slow - Is there a setting that would force faster movement in auto panning?
Also, I did not see an explanation of TrueView in the manual (maybe I missed it) can you explain what that setting does?
Thanks
Auto pan in mouse emulation mode
Re: Auto pan in mouse emulation mode
answered view email
Re: Auto pan in mouse emulation mode
Vincent,
If you sent me anything on e-mail, I did not get it.
I checked my fourm profile e-mail and it is correct and I checked all of my spam filters and did not find anything stuck in the filters.
Please let me know.
If you sent me anything on e-mail, I did not get it.
I checked my fourm profile e-mail and it is correct and I checked all of my spam filters and did not find anything stuck in the filters.
Please let me know.
Re: Auto pan in mouse emulation mode
You can increase the speed, using the profile for mouse emulation (default), and the yaw and pitch axes.
Tru-view
Picture it this way. I'll use a flight simulator as an example, because that's what I use, and it makes it easier to assign an arbitrary forwards and backwards direction for the explanation. In normal, non true view mode if you turn your head the translation axis doesn't rotate with it.. meaning if you look 90 degrees to the right (that is so in game your view rotates 90 degrees), then in game it would make sense that sliding your head to the left (relative to your sitting position) would move it towards the front of the cockpit, in game. Instead it moves you to the left side of the plane. The translation axis hasn't rotated to follow the orientation of your head.
Whereas in trueview; I can look almost behind me, out a side window, and then if I move my head to the side (proper in game direction) I peek out over the edge of the window.
Tru-view
Picture it this way. I'll use a flight simulator as an example, because that's what I use, and it makes it easier to assign an arbitrary forwards and backwards direction for the explanation. In normal, non true view mode if you turn your head the translation axis doesn't rotate with it.. meaning if you look 90 degrees to the right (that is so in game your view rotates 90 degrees), then in game it would make sense that sliding your head to the left (relative to your sitting position) would move it towards the front of the cockpit, in game. Instead it moves you to the left side of the plane. The translation axis hasn't rotated to follow the orientation of your head.
Whereas in trueview; I can look almost behind me, out a side window, and then if I move my head to the side (proper in game direction) I peek out over the edge of the window.