Vista 64 / MoBu 64 Plugin Issues

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JustinDenton
Posts: 23
Joined: Mon Apr 13, 2009 2:16 pm
Location: Venice, CA

Vista 64 / MoBu 64 Plugin Issues

Post by JustinDenton »

I have been testing the MotionBuilder 7.5 plugin on many different OS'es. The configuration I have had the biggest problem with is when trying to Run MotionBuilder 64 bit on Vista 64 bit. It will not stream over skeletal data at all, but it will stream over rigid body data, so i know its connected properly. It is also VERY crashy. The main times I get a crash is when I turn on or off the live buttons and online buttons. I was able to stream skeletal data on an XP 64 machine with Mobu 64 no problem. Is anyone out there running Vista 64 and MoBu 64?

And yes, I know Vista is terrible and all that, but this is the main setup of the machines in my office. My current workaround is using MoBu 32 bit on Vista 64 and this seems to be working just fine. In the very near future I will be throwing very heavy scenes into MoBu though, so I wanted to see if it was possible to get everything working at the 64 bit level.

cheers,

Justin
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Vista 64 / MoBu 64 Plugin Issues

Post by VincentG »

You're running both applications on the same system?

Are you runing both as an admin?

Any firewall/antivirus software installed?
JustinDenton
Posts: 23
Joined: Mon Apr 13, 2009 2:16 pm
Location: Venice, CA

Re: Vista 64 / MoBu 64 Plugin Issues

Post by JustinDenton »

No, 2 different systems over a network.

Workstation 1: XP 32 bit Running Arena
Workstation 2: Vista 64 bit running MoBu 64 bit

Firewall and the antivirus software are turned off. I was able to take this exact same setup and run the plugin just fine, botht he skeletal and the rigid body data comes over, with MoBu 32 bit. So the problem seems to be localized to Vista 64 along with MoBu 64.
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