Support for SHIFT?
Re: Support for SHIFT?
again thx for an update. i was looking at the control configs in notepad and the only way look up/down/left/right is with a game pad's right stick not even any mouse support in the mouse/keyboard config so no emulation work around and you cant even remap them to a keyboard/g25 key so i hope we get patch.
Re: Support for SHIFT?
Unoffical track-ir support for shift
http://www.tocaedit.com/IB/index.php?au ... howfile=48#
http://www.tocaedit.com/IB/index.php?au ... howfile=48#
Re: Support for SHIFT?
thx i will check that out when i get home
Re: Support for SHIFT?
WOW this thing works! Great job! I wish Natural Point had a team doing stuff like this It shouldnt be so hard!
Re: Support for SHIFT?
[quote=MACH1ne]WOW this thing works! Great job! I wish Natural Point had a team doing stuff like this It shouldnt be so hard! [/quote]
But it currently does not work for ATi cards on Win 7 x64
@NaturalPoint .. have you had contact with SMS recently... and are they including support in their upcoming patch for Shift?... you can tell us... we won't let on This would make the game soooo much better for me and many others.
But it currently does not work for ATi cards on Win 7 x64
@NaturalPoint .. have you had contact with SMS recently... and are they including support in their upcoming patch for Shift?... you can tell us... we won't let on This would make the game soooo much better for me and many others.
-
- Posts: 1365
- Joined: Fri Jun 27, 2008 11:29 am
- Location: Corvallis, Oregon
Re: Support for SHIFT?
I've been in touch with them a couple of times over the past few months, but as of yet haven't received anything concrete in response. We'll let you know when there's something to know.
Marketing Manager
TrackIR | OptiTrack
TrackIR | OptiTrack
Re: Support for SHIFT?
@Seth-> thanks as always
-
- Posts: 6
- Joined: Fri Aug 28, 2009 1:58 am
Re: Support for SHIFT?
[quote=mmed]Unoffical track-ir support for shift
http://www.tocaedit.com/IB/index.php?au ... howfile=48#
[/quote]
I know the mod is unofficial. Unfortunately the game crashes after every race on my system. So the mod is not really good for a permanent driving experience but gives a great impression how the game would feel like with TrackIR: Awesome!
Probably the SHIFT developers are doing a good job to fix the most immediate bugs with the next patch first. This makes just sence. Beyond that I hope they understand the added value of TrackIR for the driving community and keep on developing SHIFT.
As always..thanks Seth for your engagement - stay tuned to it!
http://www.tocaedit.com/IB/index.php?au ... howfile=48#
[/quote]
I know the mod is unofficial. Unfortunately the game crashes after every race on my system. So the mod is not really good for a permanent driving experience but gives a great impression how the game would feel like with TrackIR: Awesome!
Probably the SHIFT developers are doing a good job to fix the most immediate bugs with the next patch first. This makes just sence. Beyond that I hope they understand the added value of TrackIR for the driving community and keep on developing SHIFT.
As always..thanks Seth for your engagement - stay tuned to it!
-
- Posts: 9
- Joined: Sun Nov 29, 2009 2:02 pm
Re: Support for SHIFT?
I've just bought the Track IR 5 after such a long time of wanting one. I knew shift wasn't officially supported but this game screams for Track IR. I have a bunch of games that support this so it will be great to go back and play them.
Dirt 2 and Shift are going to be my main games for a while, so I'm really going to miss TrackIR in Shift. Please keep on them to update it!
Dirt 2 and Shift are going to be my main games for a while, so I'm really going to miss TrackIR in Shift. Please keep on them to update it!
-
- Posts: 9
- Joined: Sun Nov 29, 2009 2:02 pm
Re: Support for SHIFT?
I couldn't edit my post to add this, but I sent an E-mail to the SMS developement team. I thanked them for a great game and asked for TrackIR support in a future patch. I figured one more request couldn't hurt the cause.