Ghost Markers (and a proposed solution/improvement)

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PolyVector
Posts: 7
Joined: Thu Jan 27, 2011 10:28 pm

Ghost Markers (and a proposed solution/improvement)

Post by PolyVector »

I'm new to Arena, but I noticed a slight problem with the way 3d markers are reconstructed. The problem creates "ghost" markers by "stealing" data from valid markers, thus lowering the quality of actual markers that weren't even occluded. Let me explain this a little better:

First, an example ghost marker that quickly pops in and out of existence:
Image

The marker appears to have been inferred from the Back Marker that the upper-right ray passes through, and the Shin Marker I've selected here:
Image

This problem doesn't just create garbage data, it has effectively stolen 1 camera's worth of data from both the Back Marker, and Shin Marker:
Image

The Back Marker was actually picked up on 4 cameras, and the Shin Marker on 3 Cameras.

A possible solution would be to take any ray that passes through another marker to reach its destination, and instead contribute it to the marker it passed through. This would remove any "confirmation" of the ghost marker's existence, and allow the remaining ghost-contributing ray to be used for good, instead of evil. ;)

Edit: I do understand I could require 3+ cameras for marker validation, but in a 6 camera setup, occlusion would become a larger problem.
Seth Steiling
Posts: 1365
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: Ghost Markers (and a proposed solution/improvement)

Post by Seth Steiling »

Hey PolyVector,

Keep your eyes peeled for some improvements to the Point Cloud engine in ARENA in the near future. Not specifically employing your recommendations, but some other optimizations that will help out with phantom markers. Though, the primary improvements will be more noticeable for 8+ camera systems.
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kitesflyer
Posts: 26
Joined: Thu Jun 16, 2011 12:45 am

Re: Ghost Markers (and a proposed solution/improvement)

Post by kitesflyer »

Thanks PolyVector,
good things to know for those using 6 cameras
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