World Of Subways Vol; 3
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- Posts: 1365
- Joined: Fri Jun 27, 2008 11:29 am
- Location: Corvallis, Oregon
Re: World Of Subways Vol; 3
I did hear back from Aerosoft today. Their feeling is that TrackIR support in a subway simulator doesn't make sense, as being on a rail limits the choices you would make. Can you articulate specifically what about the TrackIR experience you want in WOS, so I can pass that along to them?
Marketing Manager
TrackIR | OptiTrack
TrackIR | OptiTrack
Re: World Of Subways Vol; 3
Yes certainly. It's hard to get a good view of the instruments etc when using the driver view. It's also hard to see any station names when your running into the platforms. The mouse controls the views and the direction of where the driver is walking. TrackIR could make these simpler and having it's use in the cab would give a much more needed immersion value, being able to look around the cab to check switches and set the destination boards etc.
I hate games that keep us in the dark ages when the technology exists to make it a realistic experience.
Over on their website, my TrackIR thread is ignored. I would say that is rudeness and not encouraging extra sales.
I hate games that keep us in the dark ages when the technology exists to make it a realistic experience.
Over on their website, my TrackIR thread is ignored. I would say that is rudeness and not encouraging extra sales.
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- Posts: 1365
- Joined: Fri Jun 27, 2008 11:29 am
- Location: Corvallis, Oregon
Re: World Of Subways Vol; 3
I'll pass along your feedback, and see what they say.
Marketing Manager
TrackIR | OptiTrack
TrackIR | OptiTrack
Re: World Of Subways Vol; 3
Vote for me http://forum.tml-studios.com/forum/view ... 68&start=0 here please?