I'd like to know how to construct rigid bodies (joints) from markers. In Motive, a skeleton is created from the user selected markers. I want to implement this process in my code (c++) because I have some C3D files from which I want to create skeletons.
A more general question, is there a tool to convert C3D to BVH? Thanks!
How to construct rigid bodyies from markers?
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- Posts: 1
- Joined: Thu Jul 03, 2014 10:04 am
Re: How to construct rigid bodyies from markers?
see this detailed explanation of igid Bodies.
http://download.autodesk.com/global/doc ... bodies.htm
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http://download.autodesk.com/global/doc ... bodies.htm
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