Im creating an VR application that uses Oculus Rift, Unity and Motive.
Currently I want to user to SEE the boundries of the world, which equals the capture volume.
Is there a way to send this data to Unity? Or extract it somehow so I can insert it into Unity myself somehow?
Is it possible to send the capture volume to Unity?
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- NaturalPoint Employee
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Re: Is it possible to send the capture volume to Unity?
Hello Fuby1000,
Thank you for bringing your question to the community.
Motive does not stream out any information regarding the capture volume's boundaries. You may need to measure the dimensions of your capture volume so you can create a representation within Unity itself. As long as you set the ground plane consistently, any representation that you model should remain accurate.
Best,
Steven
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Steven Andrews
OptiTrack | Senior Customer Support Engineer
steven.andrews@optitrack.com
Thank you for bringing your question to the community.
Motive does not stream out any information regarding the capture volume's boundaries. You may need to measure the dimensions of your capture volume so you can create a representation within Unity itself. As long as you set the ground plane consistently, any representation that you model should remain accurate.
Best,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
steven.andrews@optitrack.com
Re: Is it possible to send the capture volume to Unity?
Hi Steven,
unfortunately many people work with the system and the cameras change their places all the time. So I need a solution that works without measuring by hand. Guess I'll have to find another solution then.
unfortunately many people work with the system and the cameras change their places all the time. So I need a solution that works without measuring by hand. Guess I'll have to find another solution then.
steven.andrews wrote:Hello Fuby1000,
Thank you for bringing your question to the community.
Motive does not stream out any information regarding the capture volume's boundaries. You may need to measure the dimensions of your capture volume so you can create a representation within Unity itself. As long as you set the ground plane consistently, any representation that you model should remain accurate.
Best,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
steven.andrews@optitrack.com
Re: Is it possible to send the capture volume to Unity?
We made such a tool to create the capture volume outer hull in PLY format.
Should be trivial to convert and import to Unity. Feel free to give it a try:
https://github.com/magiclab/MotiveCapturedVolume
Should be trivial to convert and import to Unity. Feel free to give it a try:
https://github.com/magiclab/MotiveCapturedVolume