Hi all,
I am having difficulties figuring out how to import animations exported from Motive. Can somebody help me pointing to the exporter documentation? Alternatively can some body share some dumb FBX/BVH example file that I can use for testing ? Thanks!
FBX exporter
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- NaturalPoint Employee
- Posts: 719
- Joined: Mon Jan 19, 2015 11:52 am
Re: FBX exporter
Hello ignazioa,
You can find some information regarding the Motive Exporter in our online documentation.
Applications such as MotionBuilder and Maya should be able to import without any issues. The exporter uses the standard formats, which should be well documented online in case you are attempting to develop your own exporter.
Cheers,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com
You can find some information regarding the Motive Exporter in our online documentation.
Applications such as MotionBuilder and Maya should be able to import without any issues. The exporter uses the standard formats, which should be well documented online in case you are attempting to develop your own exporter.
Cheers,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com
Re: FBX exporter
Hello,
is there a current issue with the bvh export ?
i am using motive 2.0.0 (37087)
and my bvh animation is allways empty,
it shows a t-pose from the right bone structure,
and in the bvh there is the correct frame-count and speed.. but each bone for each frame is just 000000
it used to work fine.. but currently i just get t-poses from bvh
(fbx works fine though)
is there a current issue with the bvh export ?
i am using motive 2.0.0 (37087)
and my bvh animation is allways empty,
it shows a t-pose from the right bone structure,
and in the bvh there is the correct frame-count and speed.. but each bone for each frame is just 000000
it used to work fine.. but currently i just get t-poses from bvh
(fbx works fine though)