TrackIR supported in rFactor?
-
- Posts: 16
- Joined: Sat Jan 22, 2005 5:00 am
- Location: New Haven, CT
Re: TrackIR supported in rFactor?
quote:Originally posted by mmed:
quote:Originally posted by kparsons:
quote:Originally posted by Lo_Ping:
The problem has to do with rfactor's implamentation, and not the trackir software. I'm sure it will be fixed in an rfactor update. Even as it stands, its just fine.Well kinda, for me it just deosn't do much even with the modified settings, thanx again BTW.
It's slow and not nearly as fluid as in GTR, a real disappointment as it works minimally at best.I don't have that problem at all. Feels as fast as GTR for me.Hmm, well, it's slower for me for some reason.
Maybe it's just the 6DOF thing, but the overall fluidness I guess, is so much better implemented in GTR is about the best way I can describe it.
Hope it gets fully supported with next release, whenever that is.
quote:Originally posted by kparsons:
quote:Originally posted by Lo_Ping:
The problem has to do with rfactor's implamentation, and not the trackir software. I'm sure it will be fixed in an rfactor update. Even as it stands, its just fine.Well kinda, for me it just deosn't do much even with the modified settings, thanx again BTW.
It's slow and not nearly as fluid as in GTR, a real disappointment as it works minimally at best.I don't have that problem at all. Feels as fast as GTR for me.Hmm, well, it's slower for me for some reason.
Maybe it's just the 6DOF thing, but the overall fluidness I guess, is so much better implemented in GTR is about the best way I can describe it.
Hope it gets fully supported with next release, whenever that is.
Re: TrackIR supported in rFactor?
Any news on 6DOF support for this game?
-
- Posts: 16
- Joined: Sat Jan 22, 2005 5:00 am
- Location: New Haven, CT
Re: TrackIR supported in rFactor?
quote:Originally posted by mmed:
Any news on 6DOF support for this game?I wrote ISI a few weeks ago and they said, In a future release it will have 6DOF support, but they have more important issues to resolve first.
[ October 29, 2005, 06:07 AM: Message edited by: kparsons ]
Any news on 6DOF support for this game?I wrote ISI a few weeks ago and they said, In a future release it will have 6DOF support, but they have more important issues to resolve first.
[ October 29, 2005, 06:07 AM: Message edited by: kparsons ]
Re: TrackIR supported in rFactor?
Ok, thanks for the info.
-
- Posts: 16
- Joined: Sat Jan 22, 2005 5:00 am
- Location: New Haven, CT
Re: TrackIR supported in rFactor?
YAY, just saw demo.
Hope this is ready very soon!!
Hope this is ready very soon!!
Re: TrackIR supported in rFactor?
quote:Originally posted by kparsons:
YAY, just saw demo.
Hope this is ready very soon!! http://www.naturalpoint.com/trackir/03- ... actor.html
YAY, just saw demo.
Hope this is ready very soon!! http://www.naturalpoint.com/trackir/03- ... actor.html
-
- Posts: 16
- Joined: Sat Jan 22, 2005 5:00 am
- Location: New Haven, CT
Re: TrackIR supported in rFactor?
New Patch 1070 readme doesn't include it.
What's the deal???
www.rfactor.net
[ January 05, 2006, 04:36 AM: Message edited by: kparsons ]
What's the deal???
www.rfactor.net
[ January 05, 2006, 04:36 AM: Message edited by: kparsons ]
Re: TrackIR supported in rFactor?
It was an oversight in the list of new features; 6DOF support will be included.
Source : http://forum.rscnet.org/showpost.php?p= ... stcount=33
Source : http://forum.rscnet.org/showpost.php?p= ... stcount=33
Re: TrackIR supported in rFactor?
And it works. Tried it out last night.
Re: TrackIR supported in rFactor?
Yup. It was tested here as well. Full 6DOF support now.