Re: First Person Shooters
Posted: Wed Nov 09, 2005 10:09 pm
quote:Originally posted by NaturalPoint-Warren:
We've also done some experiments in Half-Life 2 mods to show off TrackIR usage, but the fast pace of this game makes separate view control less essential........................
[/QB]Hi Warren.
Using TIR3pro with VE on FC1.1.1. updated from TIR2->TIR3->VE.
Used to have a wide dead spot to keep the view centered, until VE. Now there are no dead spots, and head movements feel 'natural'. Ive been playing FEAR, and just realised how this would work in games like fear , (fast action FPS) totally naturally. It would add hugely to 1.situational awareness, and 2. Game immersion. However, independent head movement would need to be built into the game engine. I thinks its a bit like trying to imagine the difference between no tir then tir, and tir then VE. Until you do it you cant see the benefits. But when you get use to it, you dont know what life was without it.
Ive posted on this before, and think that you have to 'prove this' by creating an alliance with one of the fPS developers, and get a technology demonstrator which you can show prospective FPS developers. FPS has to be the holy grail for Naturalpoint, with the huge potential sales both on pc and on consoles.
Sounds to me like Bohemia Interactive are your ticket, given the huge success of OPF, and the fact they have acknowledged the benefits of independent head / view movement. If it were my business I'd be camping outside the doors, until they listened. Hope i'm not sounding critical, i am trying to be constructive.
We've also done some experiments in Half-Life 2 mods to show off TrackIR usage, but the fast pace of this game makes separate view control less essential........................
[/QB]Hi Warren.
Using TIR3pro with VE on FC1.1.1. updated from TIR2->TIR3->VE.
Used to have a wide dead spot to keep the view centered, until VE. Now there are no dead spots, and head movements feel 'natural'. Ive been playing FEAR, and just realised how this would work in games like fear , (fast action FPS) totally naturally. It would add hugely to 1.situational awareness, and 2. Game immersion. However, independent head movement would need to be built into the game engine. I thinks its a bit like trying to imagine the difference between no tir then tir, and tir then VE. Until you do it you cant see the benefits. But when you get use to it, you dont know what life was without it.
Ive posted on this before, and think that you have to 'prove this' by creating an alliance with one of the fPS developers, and get a technology demonstrator which you can show prospective FPS developers. FPS has to be the holy grail for Naturalpoint, with the huge potential sales both on pc and on consoles.
Sounds to me like Bohemia Interactive are your ticket, given the huge success of OPF, and the fact they have acknowledged the benefits of independent head / view movement. If it were my business I'd be camping outside the doors, until they listened. Hope i'm not sounding critical, i am trying to be constructive.