Re: Surrender
Posted: Mon Sep 20, 2004 8:01 pm
Regarding movement - as I stated previously, if I keep my head movement in a flat plane (along the X axis), I can get the green "cursor" to move right-to-left and back to both edges of the screen. Of course, trying to do that in an up-down direction is more difficult since my neck is not mounted on a spring.
Movement in a 3D setting does not cause the same amount of range. In fact, when I turn my head on the Y axiz, the "green" cursor does not move very much.
Regarding the use of a profile - I'm not using a profile - other than the settings I placed in my original post.
Regarding dead zone use - I did not see any setting for applying a dead zone.
Regarding installation - I use just the opposite method of locating the tracking elements. I have a flat aluminum strap that extendes (at eye level) out from my computer desk. I can move the tracker receiver back and forth on this strap. I will try attaching the reflector to something that is more circular (as in your example) to see if that makes the movements more natural. Of course this still does not address the problem of non-operation in FS but I guess we'll have to take some "baby steps" before we can get there.
I have found that the closer you get to the receiver, the more unstable the "green" cursor gets - by that I mean it does not remain green but turns white.
Note: I don't know if this is associated with my problems but when I use the user interface software, the regular MS mouse cursor is also on the screen and when I move my head back and forth, the cursor moves as well. In fact, it moves more like what I would have expected the tracking to display on the interface - except it moves in the opposite direction from my head movements. When I turn my head to the right on the Y axis, the cursor moves to the left and vice versa. (I have an optical USB mouse)
Thanks gentlemen for your assistance. At least it seems we're moving in a somewhat positive fashion.
fb
Movement in a 3D setting does not cause the same amount of range. In fact, when I turn my head on the Y axiz, the "green" cursor does not move very much.
Regarding the use of a profile - I'm not using a profile - other than the settings I placed in my original post.
Regarding dead zone use - I did not see any setting for applying a dead zone.
Regarding installation - I use just the opposite method of locating the tracking elements. I have a flat aluminum strap that extendes (at eye level) out from my computer desk. I can move the tracker receiver back and forth on this strap. I will try attaching the reflector to something that is more circular (as in your example) to see if that makes the movements more natural. Of course this still does not address the problem of non-operation in FS but I guess we'll have to take some "baby steps" before we can get there.
I have found that the closer you get to the receiver, the more unstable the "green" cursor gets - by that I mean it does not remain green but turns white.
Note: I don't know if this is associated with my problems but when I use the user interface software, the regular MS mouse cursor is also on the screen and when I move my head back and forth, the cursor moves as well. In fact, it moves more like what I would have expected the tracking to display on the interface - except it moves in the opposite direction from my head movements. When I turn my head to the right on the Y axis, the cursor moves to the left and vice versa. (I have an optical USB mouse)
Thanks gentlemen for your assistance. At least it seems we're moving in a somewhat positive fashion.
fb