Page 2 of 2
Re: Clarification on skeleton support
Posted: Fri Jul 04, 2008 5:47 am
by tvining
Thanks, Bryan! Which files do you think I should send you? Just the bvh I made out of Arena, or other files?
Thanks again--Tim
Re: Clarification on skeleton support
Posted: Sun Jul 06, 2008 7:03 pm
by bsteagal
Tim:
send me the bvh... the one you are having problems with...
bryanATkkstudioDOTus
no prob man... anything to help
Re: Clarification on skeleton support
Posted: Mon Jul 07, 2008 5:45 am
by leith
sorry to barge in. related question out of curiosity:
Does poser retarget BVH data on import or does it require that BVH data already be in the correct proportions for a character?
Also, when you describe the movement as "jittery" do you mean noisy all over? Or is it more like the character's feet don't stick on the ground and instead sort of slide around a lot in all 3 dimensions?
Re: Clarification on skeleton support
Posted: Mon Jul 07, 2008 6:42 am
by bsteagal
Brad:
It retargets on import... it is one of the questions it asks when importing a bvh file. You do have the choice to leave it unscaled, but it gives odd results.
Bryan